![]() In this case, updating to the latest runtime also requires reapplying those modifications to the new version of the runtime. Your project's Spine runtime may have been modified by your programmer. Spine runtimes are source-available and designed to be user-modifiable based on varying project needs. Always check with your Lead Programmer and Technical Artist before updating your Spine runtime.As with Unity updates, it is always recommended that you back up your whole Unity project before performing an update.If you are just getting started, there are more detailed steps in the documentation section on Getting Started. (double-clicking on the unitypackage should open it in Unity). Import the spine-unity.unitypackage you downloaded.spine.timeline 4.1-beta for spine-unity UPM (updated )Ĭompatible with spine-unity 4.1-beta and Unity 2017.1-2021.1.spine.timeline 4.1-beta for spine-unity unitypackage (updated )Ĭompatible with spine-unity 4.1-beta and Unity 2017.1-2021.1.Unity 2019.2: spine.lwrp-shaders 4.1-beta (updated )Ĭompatible with spine-unity 4.1-beta and Unity 2019.2.Unity 2019.1: spine.lwrp-shaders 4.1-beta (updated )Ĭompatible with spine-unity 4.1-beta and Unity 2019.1.Add package from git URL: (URLs for spine-csharp, spine-unity and examples) Examples#4.1-beta ![]()
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